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To play the Star Trek drinking game, drink 1 sip when:                                                                       

 

 

 

Anyone says-

 

     Open hailing frequencies

 

     Medical emergency

 

     Belay that order

 

     Energize

 

     Hell, damn and other swearing (see Riker's special swearing rules)

 

Picard says-

 

     Make it so

 

     Engage

 

     Come (two if said in personal quarters)

 

     Captain's log (two if supplemental)

 

     Proceed

 

     Number one

 

Worf says-

 

     Impressive

 

     Admirable

 

     Grrr (a simple sneer qualifies as a grrr)

 

Data says-

 

     Fascinating

 

     Accessing

 

Whenever-

 

     Riker swears- 2 drinks, 3 if it's "hell", whole beer if he asks "what the hell is going on?"

 

     Riker walks forward as if he's trying to knock an imaginary door down with his forehead

 

     A female character has flawless makeup after she's been through the ringer

 

     Picard straightens his uniform

 

     Data's innards are revealed

 

     Data uses his strength

 

     Data is cut off in mid-sentence, two if it's a list of synonyms

 

     Geordie's visor is taken or knocked off

 

     Beverley can't figure out some bizarre medical phenomenon

 

     Deanna senses something really, really shocking

 

     Deanna gives us some Betazoid insight into something obvious

 

     O'Brian has a line (yes, we know it's out of date. Go make up a DS9 game

 

     A crew member drinks, two if it's Picard, three if it's Picard drinking tea, four if the tea is

     identified as Earl Gray, hot

 

     A bridge officer is shown in casual clothes (one drink per scene, per officer), two if it's

     Beverley in a sweater or Picard in his chest-revealing bedwear

 

     A bridge officer appears in dress uniform (one drink per scene, per officer)

 

     Somebody is addressed by his/her first name, two if there's some kind of sexual tension going

     on

 

     They use transporter room number three

 

     A shuttle craft seems like an unsafe place to be

 

     Somebody reads a book (real, that is, with pages)

 

     Somebody preaches about the Prime Directive, two if it's not Picard

 

     Somebody preaches Humanity's Unique Potential

 

     Picard has an accident or is attacked or is abducted by aliens, three if any of the above draws

     blood

 

     Picard is possessed-four drinks

 

     An "Old Earth Saying" is brought up, two if Data has to have it explained to him

 

     Patrick Stewart tries to speak French

 

     Wesley talks back to his mom, in person or by sub-space

 

     Somebody implies that 10 Forward is a happening place

 

     They fade for an ad break playing the "ominous horns" (cheap drunks can leave this one out)

 

     Klingon is spoken, two drinks per scene when Klingons are alone and have no reason to

     speak English, but do anyway

 

     A nifty new Romulan ship is shown

 

     There's a token alien in the background with no lines, two if it's identifiable

 

     Yellow alert- one drink

 

     Red alert- two drinks

 

     Intruder alert- three drinks

 

     Another Captain or Starfleet command officer is on the screen

 

     The Enterprise Crew avoids a confrontation instead of blasting away

 

     The Enterprise actually fights (shots must be fired)- two drinks

 

     Whole beer whenever the saucer section separates

 

     They contact someone on the communicator/intercom without going to a panel or touching

     anything

 

     A communicator isn't working or is blocked, two if it's out of range

 

     New Trek contradicts a fact from old Trek. Unfortunately, players may be too drunk to

     ajudicate this

                                                                                         

                                                                                        Do something every day.