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Ode to Lord of the Pit

 

 

Oh Lord I can't feed you

no more of my friends...

I'm all out of Scrybe Sprites

your hunger never ends.

With Swords unto Plowshares

You will make ammends

Oh Lord I can't feed you

no more of my friends.

 

 

 

Hobbes (Summon Tiger) G

 

As long as there are other creatures in play, Hobbes is considered 0/1. When Hobbes is the only creature in play it is 6/6.

 

*/*

 

 

 

Princess Bride Magic Cards.

 

Inigo Montoya U4

Summon Spaniard

First Strike

At the end of each turn Inigo is damaged but not killed, place a +1/+0 counter on him.

 

"My name is Inigo Montoya, you killed my father, prepare to die."

 

3/2

 

 

Vizzini B3

 

Vizzini comes into play with 3 counters.

Tap to put up to three counters on any creature.  Tap that creature.

Remove one counter per round.

As long as counters remain on creature, it may not untap.

 

0/2

 

 

Fire Swamp RR2

Enchantment

 

RR: Fire Swamp does two damage to target attacking creature.

 

 

Prince Humperdink BB1

Summon Prince

 

B1 and Tap: Remove Humperdink from combat, Humperdink neither takes nor recieves damage from combat.  

Humperdink cannot attack or block if any opponent has an untapped creature with greater than one power.

 

4/3

 

 

Holocaust Cloak U1

Enchant Creature

 

1: Creature gains Protection from Red until the end of the Turn.

 

R.O.U.S 1RB

Summon rats 3/3

 

Swampwalk. Mountainwalk. Come into play tapped.

Opponent may pay 4 to prevent ROUS from untapping as normal.

 

"Rodents Of Unusual Size? I don't believe they exist."

 

 

Miracle Max Pill W

Instant

 

Save target creature from going to the graveyard. Target creature toughness is reduced to 1.  Toughness gains 1 strength each turn until at normal.

 

"Wait at least 15 minutes for full potency."

 

 

Dread Pirate Roberts 2B

Enchant Creature

 

Target creature gains +1/+1 and becomes black. If creature dies place Dread Pirate Roberts on another creature of controller's choice.

 

"Good night Wesley, I'll most likely kill you in the morning."

 

Wesley 3WW

 

1 -  untap Wesley

1 - Regenerate Wesley

1 – Wesley is untargetable by spells or effects till end of turn

 

3/3

 

Fessig  RRR1

Summon Giant

Fessig is unblockable by creatures with no abilities that require an activation cost or tap.

 

4/4

 

 

STARTREK:  The Next Gathering

 

Warp Factor 9           2UU

Enchantment

 

While Warp Factor 9 is in play, all your sorceries

and enchantments can be played as interrupts. 

 

 

Scottie                 WWW

Summon Engineer

 

T: Prevent 1 point of damage to any target

   OR Do 1 point of damage to any target

   OR Add (1) to your mana pool

   OR Tap any card in play

   OR Untap any tapped card in play

"Scottie, you're a miracle worker"  -- Capt. James T Kirk

 

1/1

 

 

Vulcan Advisor         W2

Summon Vulcan

 

While Vulcan Advisor is in play, if a player attempts to

do something really, REALLY stupid, his or her opponent must

say so and offer an explaination.

"That would be highly illogical, opponent"

 

2/2

 

 

Klingon Warrior        R

Summon Klingon

RRR: Increase toughness to 1 above damage taken this turn

     unless damage came from another Klingon Warrior

Must attack each turn or Klingon Warrior is buried

Enchantments which raise power or toughness cannot

be cast on Klingon Warrior

 

2/1

 

 

Unstable Wormhole     3UU

Sorcery

 

Target card is removed from the game.

 

 

Transporter Accident         BBB

Enchant Two Creatures

 

Target creatures become one creature with

power and toughness equal to the combined

power/toughness of the two creatures and no abilities.  Place a

-1/-1 counter on the new creature each upkeep.

Creatures die immediately if enchantment is

removed. 

 

 

Space-Time Flux            UUU

Sorcery

 

Take a card of yours which is no longer in

play and bring it immediately back into play.

This spell can affect cards in your graveyard or

cards "removed from the game entirely".

Phaser                   4

Artifact

 

2T:  Tap target creature

4T:  Destroy target creature

6T:  Bury target creature

 

 

Cloaking Device          UU

Artifact

 

UU: Target creature cannot be targeted by any effects,

    nor can it particapte in any attack or defence until

    your next upkeep.

 

 

Q                    8BWURG

Summon Q

When Q comes into play controller must tap 4 creatures or bury Q.

T:  Cast any summon, enchantment, instant, sorcery or

    interrupt you know.  You do not have to have the card

    in your hand, library or collection, you just have to

    know what it does.  This spell is cast with the speed

    of an interrupt and cannot be countered.  Any spell that has X in the casting cost shall have the X replaced with the number 10.

Q is immune to all spells and effects.

Q cannot attack or block.

Q cannot be resurrected, animated, or otherwise taken from

the graveyard and placed back into your hand or play.

 

15/15

 

 

Capt James T Kirk      3W

Summon Captain

 

Kirk must block if able.

2: Target creature is unblockable

 

3/3

 

 

Bones               2W

Summon Doctor

 

T:  Prevent X-1 points of damage to target

    creature, where X is the amount of damage

    target creature has sustained this turn.

"Bones!  This man is dying!"

"Damn it Jim!  I'm a *doctor* not a....

 Yeah...Right...."   --  Overheard in Sick Bay.

 

2/2

 

Vulcan Mind Meld         3UU

Sorcery

 

Opponent must tell you *exactly* what he or she

intends to do on his or her next turn.  If the

actions of your opponent are not as specified,

you opponent will lose half his or her remaining

life points.

 

Tribble                 G

Summon Tribble

 

For each point of damage a Tribble takes, a new Tribble

is created.  Represent new Tribbles with tokens.  Tribbles

represented by tokens have the same stats and abilities as

Tribbles represented by cards.

 

0/1

 

 

Holodeck          6

Artifact

 

T&Sacrifice Holodeck:  Remove all your cards from the Startrek:

The Next Gathering expansion and play a sub-game of Magic:

The Gathering, starting with 10 life points.  The winner of this

sub game may place his or her ST:TNG cards back into his/her

library.  The loser of the sub game must finish the main game

without these cards. 

 

 

Enterprise         5WWW

Summon Starship

 

Flying

During upkeep, controller can spend (3) and T to separate

Enterprise into a 1/4 Saucer Section and a 7/4 Battle

Section.  Represent Saucer Section with a token. 

Battle Section gains First Strike. 

To rejoin, controller must spend (3) and T.

Enterprise may not attack until it has received damage.

 

8/8

 

Klingon Bird Of Prey     9

Summon Starship

 

Flying

(2): Cannot be targetted by any effects or participate

     in any attack or defence until your next upkeep

+2/+2 if you have any Klingon Warriors in play

 

6/6

 

Romulan War Bird      9

Artifact Creature

 

Flying

(2): Cannot be targetted by any effects or participate

     in any attack or defence until your next upkeep

 

8/8

 

 

Phaser Lock          2R

Enchantment

 

Choose a creature in play.  If target Creature attacks you

can spend (3) and Phaser Lock does three

damage to target creature.  This damage is at the

speed of an interrupt.  During upkeep, you may change

target creatures.  Phaser Lock is removed from play if

the creature it is targetting is removed from play.

"Mr Worf, how fast can you get a phaser lock?"

"Fast."

 

 

Supernova           4RR

Instant

 

You and your opponent each choose one basic land type.

All basic lands of these two land types are destroyed.

Only affects basic land cards.

 

 

Giant Space Baby     6B

Summon Space Baby

 

Spacebound, flying

T:  Tap any Starship in play.

 

6/6

 

 

Prime Directive      1W

Enchantment

 

While Prime Directive is in play, players may not target

their opponents or their opponents' creatures with any spells

or targetted effects.  At the end of caster's turn, place a

counter on Prime Directive.  Caster must spend W for each

counter on Prime Directive or Prime Directive is removed from

play.

 

 

Klingon High Council  3R

Summon High Council

 

During controller's upkeep, flip a coin with opponent calling

it in the air.  If the coin lands in the controller's favor,

all Klingons controlled by him or her gain +2/+1 and all Klingon

Birds of Prey gain +1/+1.  If coin lands in opponents favor,

all Klingons in play belonging to the opponents of the controller

of Klingon High Council opponents gain +2/+1 and all opponents'

Klingon Birds of Prey gain +1/+1.

 

1/1

 

Genisis Project         2

Artifact

 

Sacrifice a land to regenerate a Vulcan.

 

 

Red Shirt Security Officer     W

Summon Expendable Crewman

 

Bands

Must participate in every attack or defence it is

able to.  Must Band with at least one creature if

it is able to.  Must take all damage assigned to the

band.

"Captain, I think I found something over....Aaaaarrrrggg*"

 

1/1

 

Star Wars MtG Cards

-------------------

 

Jedi Knight  (3)WW  Summon Jedi

  3/5 First Strike, Tap to prevent 1 damage to any target.

  Jedi Knight cannot attack until its controller has taken damage.

  "A Jedi uses the Force for defense, never for attack."

 

Dark Jedi  (3)BB  Summon Jedi

  4/4 First Strike, Must Attack if possible

  "To use the Force in anger, from aggression, is to embrace the Dark Side."

 

Lightsabre  (3) Artifact

  Tap Lightsabre to add +1/+1 to any creature.  If the creature targeted

  is a Jedi, add +2/+3.  You may choose not to Untap the Lightsabre.

 

Wookiee  (3)GG  Summon Wookiee

  7/4,

  "Wookiees are known for ripping peoples arms off if they don't win."

 

Smuggler  (1)WW  Summon Smuggler

  2/2, Tap to hide another creature in play, similar in effect to the

  Illusionary Mask.  Smuggler may hide up to 4 creatures in this manner.

  "I don't have the money *with* me..."

 

Jawa  (2)B  Summon Jawa

  1/1, Bands, Tap to do 1 damage to any artifact creature.

  "Jawas like to tinker with gadgets.  Too bad they are not good at it."

 

Ewok  (1)G  Summon Ewok

  1/1, Bands, Forestwalk.

  "Suddenly, small, furry creatures sprang up on all sides, overwhelming us."

 

Rancor  (4)BB  Summon Rancor

  6/4

  "It picked up the Gammorean and ate him in two, quick bites."

 

X-Wing Starfighter  (6) Artifact Creature

  6/6, Flying, Pay (6) during upkeep to refuel (untap) X-Wing.

  "This is Red Five, I'm going in."

 

TIE Fighter  (2) Artifact Creature

  1/1, Flying, Bands

  "There's too many of them !!  They're coming in from all directions!!"

 

AT-AT Walker  (5) Artifact Creature

  3/4, First Strike

  "Target their main reactor and fire when ready, Commander."

 

AT-ST Walker   (3) Artifact Creature

  2/1, First Strike

  "Lumbering ponderously through the forest, it looked almost alive..."

 

Astromech Droid  (4) Artifact Creature

  1/1, (3): Tap to steal one of opponents Artifact Creatures

  "R2, see if you can re-program their computer, will ya'?"

 

Protocol Droid  (0) Artifact Creature

  0/1

  "Oh, my!  What am I doing here?  This is no place for a protocal droid!

   I should be on the Millenium Falcon.  R2, this is all *your* fault!"

 

Trust to the Force  WWWW Instant

  Target creature gains +8/+8 for the duration of the turn.

  " 'Luke!'  Ben?  'Trust in the Force, Luke!'  Ben, is that you?"

 

Force Lightning  (1)B Instant

  Target creature takes 3 damage and becomes tapped.

  "Now, my young Jedi, you...will....die..."

 

Telekinetic Kill  BBB Instant

  Target creature is buried.

  "Apology accepted, Captain Needa...<sheee-whuuuu>....<ack!>"

 

 

The Tick

 

 

The Tick     4+UU

Summon Tick

The Tick is immune to damage, but can be killed by any spell which destroys

or buries target creature.

"Spoon!"

              5/1

 

Arthur       2+U

Summon Arthur

Flying

"The Tick's faithful Sidekick"

Gains +1/+1 while Tick is in play

             2/1

 

Ninja Horde  2+BB

Summon Ninjas

May not attack unless District Manager is in play

             5/5

 

District Manager  2+B

Summon District Manager

BB+Tap: Casts False Orders on any creature

"Attack, fools!"

                  1/1

 

 

Could you just imagine what you could do with a college subset for magic.

 

For example:

 

 

Summon President BBRR4

 

Flying/Trample

Tap R to make invisible until end of turn.

Tap B to deal 1 damage to any student card

 

"Hey, I'm the president!"

6/6

 

 

Summon Bursar worker BB1

 

Tap bursar worker to tap any two students cards or any one administration card

 

"Please, wait at the end of the line."

1/1

 

 

Summon cafeteria worker

 

Tap cafeteria worker to put 1 poison counter on any target creature.

Any creature with 4 poison counters is killed.

 

1/2

 

Artic blast Px

 

Instant, cast and do X damage to all creatures and players

“Well it’s the middle of the winter and the air conditioning is on but as long as no one opens the door we’ll be fine.”

 

Snow storm PP3

Cast to bury up to 4 target creatures

 

 

Summon boring Professor BB2

 

Tap professor to make one target creature unable to attack the controler's next round.

 

2/3

 

 

Summon Good professor PP2

(These cards are very rare)

 

P, T: Tap professor to add 1/1 to any target creature for the round

 

"You have no homework for tomorrow."

2/3

 

 

Ok, I heard a nickname last night that got me started on a new

set of Gag cards.  Someone called the Wyluli Wolf "Wile E. Coyote".

 

Hmm, why should Wile E. Coyote (Genious) be the only Warner Brothers

cartoon character to get his own card?  How about Merry Melodies: The Gathering?

Tunes: The Looning?  Dunno about a name...

 

The only thing is, I can't decide whether every cartoon character should get

built-in regenerate.  Instead, I gave them high toughness.  How about

 

Bugs Bunny              2RR

 

Summon Rabbit

 

Burrowing.

Tap Bugs to tap any other creature in play.

Cannot be used to block.

"What's up, Doc?"

                        1/4

 

[I think Bugs is Red because that's the color of Chaos in the

 game, and that's what Bugs is best at! Also, using him to block,

 well, I don't think Bugs takes orders too well if you're not

 giving him a fun job]

 

         --

Spear and Magic Helmet         4

 

Mono Artifact

 

2: Give any creature in play +2/+2

"Spear-and-Magic-Helmet, Spear-and-Magic-Helmet, Spear-and-Magic-HELM-et,

 Spear-and-Magic-Helmet!"

         --

Road Runner                    1GG

 

Summon...er, what's the real name for this kind of bird?

 

First Strike.

Any wolf in play is tapped as long as the Road Runner is untapped.

"Beep! Beep!"

 

                               2/1

         --

Anvil                          6

 

Mono Artifact

 

3: Tap to do 3 damage to any creature.  You must spend 3

   to untap the anvil.

   "Splat!"

 

         --

 

Pepe Le Peu                    2B

 

Summon Skunk

 

You may tap Pepe Le Peu to tap any feline in play.  You

may choose not to untap Pepe during your untap phase; as long

as Pepe remains tapped, the target feline also remains tapped.

[kissing sounds]

                               1/4

 

 

         --

 

Daffy Duck                     1BB

 

Summon Duck

 

If Daffy Duck attacks and is not blocked, the defender

must discard a card from his or her hand.

“it’s mine, MINE! MINE!!!”

 

                               1/4

[Daffy's just so darn annoying and meddling, he always

 messes things up for folks!]

         --

Porky Pig                      4B

 

Summon Pig

Tap Porky Pig to immediately end game.  A game ended in

this way is considered a draw.

"Bdee, bdee, bdee, b-dat's all, folks!"

 

                               0/1

 

 

                                                                                         

                                                                                        Do something every day.